- #Pcsx2 screen tearing drivers
- #Pcsx2 screen tearing 64 bits
- #Pcsx2 screen tearing Pc
- #Pcsx2 screen tearing windows 7
If you're using a CRT or an LCD with a slow refresh rate in a cold room, you might not notice normal hiccups in a variety of emulators. If you tell me an exact game and exact emulator version/url, I'll double-check it with my finely tuned eyeballs. Which games are you trying in these emulators? Do they have features that scroll at exact 1px per frame? It's less noticeable in 3d games. Perhaps you're analyzing the situation wrongly or your memory is faulty. I just spot checked VBA, and it stuttered. Thanks for reading zeromus and have a great weekend Heck I'd even donate a bit of cash if that would be helpful to the cause! I cannot help with coding, but I'm more than happy to assist with testing if you decide to implement new vsync code. I'm posting this only because Desmume is by far the best DS emulator (and one of the best emulators out there, period!) - and frankly lack of proper vsync is the only thing holding it back. I am not posting this to start an argument or anything. I will list some that I have personally tested over the years that are perfectly smooth (no tearing or stuttering whatsoever.) with vsync enabled. And I have been using emulators since the late 90s with Nesticle. Further to that, I have never seen any distinction between vsync and vsync-to-video that you are making. Virtually every emulator for every major system (and some very obscure systems as well) has a working vsync option and exhibits no tearing or stuttering (assuming a powerful enough CPU is used). But what you've said above is not accurate. I want to preface this with the fact that I really appreciate the work you've done on Desmume. Sync-to-video isnt reliable since some video cards cant do it and some monitors dont run at 60hz) Some emulators which offer vsync MIGHT be doing "sync-to-video", but it isnt the norm. The idea seems foreign and bizarre to me. I dont think Ive ever seen an emulator that scrolls smooth. I thought that historically most emulators were sacrificing scrolling integrity. You choose the factors you care about other people choose the factors they care about. So you have to choose what to sacrifice: some audio integrity, or some scrolling integrity.Ĭhopping scrolling IS more accurate, in other factors. But your audio is constrained to output at something like realtime, and mismatches result in audible artifacts. In order to do that, we have to let the audio slip to match it. The only way to solve this is to emulate the nds's display at the exact same rate that your monitor runs. anything that scrolled smooth on the DS would scroll glitchy on your monitor, popping an extra pixel once per second as the 1/60 second error accumulated. Suppose your monitor ran 59/60 the rate of a DS. anything that scrolled smooth on the DS would scroll choppy on your computer.
Suppose your monitor ran 1/16 the rate of a DS. Youre assuming that your monitor runs at the same rate as a DS. d3doverrider doesnt sound like it would work with a program that doesnt use d3d, anyway.
This glitch isnt tearing, and triple buffering doesnt fix it. Gamers that care about this dont make up 100% of gamers. Gamer's dont make up 100% of desmume users. I already tried different Desmume versions and using currently v0.9. Is this a common problem on NDS emulators? Is this solvable? Thanks in advance.
#Pcsx2 screen tearing drivers
My drivers are all up to date and I dont have this problem on other emulators like in Snes9x and visual boy advance.
#Pcsx2 screen tearing Pc
PC 2: processor Core 2 Quad Q6700 2.66 ghz
#Pcsx2 screen tearing windows 7
Windows 7 64-bit, Windows 7 32-bit and Windows XP 64-bit ( partitioned hd) PC 1: processor Phenon II X6 1090T 3.20 ghz
#Pcsx2 screen tearing 64 bits
I tried playing it on: Windows 7 64 bits, Windows 7 32 bits and Windows XP 64 bits and on 3 different computers and the same thing always happens: Before it hits exactly 5 seconds, the screen just moves as smooth as milk, and then it stutters very quickly, and then it turns smooth again for more 5 seconds. I already activated the limit frame rate and vsync options, but when Im running in my bicycle and the screen starts to move, I noticed that always after a 5 seconds interval, the screen will stutter, like skipping 1 frame, no matter what I do it will always happen. The problem is: I want to play with vsync enabled and frame rate capped at 60 fps (my monitor refresh rate is at 60hz too). Im playing Pokemon Black and the fps is just fine, around 80-132.